Iron Lotus
Play Iron Lotus
Iron Lotus
Three protectors, five rounds, fifteen stages, one warlord's keep. Fight the depth lane with combos, juggles, grabs, and weapons on the way to the keep.
Iron Lotus is ready when you are.
Playable now
Original feudal-Japan beat-em-up · Free browser play · Mobile & desktop
Play Iron Lotus, an original feudal-Japan beat-em-up. Fight as shinobi, kunoichi, or sōhei through five rounds and fifteen stages to the warlord's keep. Free in your browser.
How to play
Story is selected by default: take half incoming damage and continue from the current stage start after your last life, keeping score, EXP and level. Classic keeps the original damage and limited lives. Choose either mode on the character-select screen; special moves cost the same HP in both.
Iron Lotus is an original feudal-Japan beat-em-up. When a warlord seizes the daimyō's daughter to force a marriage that would hand him the province, three sworn protectors set out after her — through a burning village, lantern-lit castle town, a forge lit with molten light, and a rope bridge over misty rapids, all the way to the warlord's keep.
Choose your protector: the Shinobi, a balanced fighter with a short-sword combo and a dash-through strike; the Kunoichi, fastest on her feet, with a chain-kick string and a wall-spring dive; or the Sōhei, a slow, heavy bruiser who grapples, piledrives, and slams the ground.
Combat lives on the depth lane: you move freely along and into the scene, and a strike lands only when you and your target share the same depth. Chain four-step combos, juggle airborne enemies up to a hard limit, grab and throw, and smash breakables for food and weapons.
Every defeated enemy earns EXP. Six level segments raise your health and unlock your moves as you fight through five rounds and fifteen stages to the warlord's keep.
The story
Iron Lotus opens on a prologue, follows the princess between rounds, and closes on an epilogue. Every story beat is skippable, and every scene remains a readable card when reduced motion is on.
A PROVINCE, PROMISED
The daimyō's word held the valley together. His daughter's hand was the seal on it, and every lord from the harbour to the pass knew whose it was to give.
TAKEN AT MIDNIGHT
The warlord did not ask. His men came through the village with torches, and by the time the smoke lifted they were three ridges gone, and she was with them.
THREE WENT AFTER HER
A shinobi, a kunoichi and a sōhei took the mountain road before dawn. Five strongholds lie between the valley and the warlord's keep. They did not discuss turning back.
ONE RIDGE AHEAD
At the village edge, a gold sleeve vanished through the smoke. The warlord's procession had already taken the lantern road.
THE LAST LANTERN
Beneath the last town lantern, the princess looked back once before the riders turned toward the forge. By the time the three reached the gate, only hoofprints remained.
BEYOND THE FORGE
Beyond the forge's red glow, her pale sleeve flashed between iron-clad guards. The procession was already descending toward the river.
ACROSS THE BLACK WATER
Across the black water, the princess stood beneath the warlord's banner as the far boat touched shore. Above her, the Keep closed its gates.
The ending is below. Skip to Controls if you would rather find it in the game.
THE KEEP CAME DOWN
The warlord fell on his own roof, in front of his own banners, with the province still unsigned. Nobody carried him anywhere.
HOME BEFORE THE SEAL
They brought her back down the mountain road with a day to spare. The province stayed her father's, the valley kept its word, and the lotus on the gate was iron again.
At the gates
Boss conversations pause the fight. Tap A, press J/Z, or use your gamepad attack button when the continue prompt appears. Use up/down to choose a reply when offered. Different fighters hear different lines.
- Bandit Chief: This road pays tribute to my blade.
- Your fighter: The villages owe you nothing.
- Bandit Chief: Will you kneel, or draw steel?
- Your fighter: My blade serves those you have wronged.
- Your fighter: Lay down your blade. Leave these hills.
- Bandit Chief: You would spare me?
- Bandit Chief: Then let the mountain judge us.
- Your fighter: So be it.
- Bandit Chief: Watch how a mountain wolf moves.
- Bandit Chief: Mercy has made your guard soft.
- Your fighter: A wolf still leaves tracks.
- Bandit Chief: My scouts watched you cross the pass.
- Your fighter: Then they saw enough.
- Bandit Chief: What brings you to my gate?
- Your fighter: Your men burned fields they could not take.
- Bandit Chief: Enough!
- Your fighter: Tell me where the princess was taken.
- Bandit Chief: Ask the lord who paid for this road.
- Your fighter: First, I pass you.
- Blade Dancers: Two blades. One shadow. No way through.
- Your fighter: Every shadow breaks at dawn.
- Your fighter: Your steps betray the space between you.
- Blade Dancers: Then step closer.
- Your fighter: I only need one opening.
- Your fighter: I know the rhythm of hidden blades.
- Blade Dancers: Then hear the last beat of ours.
- Your fighter: Your rhythm ends here.
- Blade Dancers: The bridge belongs to our house.
- Your fighter: A bridge belongs to those who cross it.
- Blade Dancers: Even stone yields to sharp steel.
- Your fighter: Stone remembers every careless strike.
- Blade Dancers: Let us test that memory.
- Blade Dancers: Our lord waits beyond the river.
- Your fighter: Then clear the crossing.
- Blade Dancers: Only our blades may grant passage.
- Your fighter: I will earn it.
- Armored Smith: The forge has tempered my resolve.
- Armored Smith: No blade can pierce this armor.
- Your fighter: Every suit has a seam.
- Armored Smith: I hammered each seam shut myself.
- Your fighter: You cannot hammer fear out of iron.
- Armored Smith: Fear?
- Armored Smith: These hands shaped the keep's gates.
- Your fighter: And chained its people.
- Armored Smith: The lord gave my forge a purpose.
- Your fighter: Choose a better one.
- Armored Smith: The temple bells cannot reach here.
- Your fighter: I carry their warning with me.
- Armored Smith: Then drown it in the sound of steel.
- Your fighter: Try.
- Armored Smith: You have crossed a costly threshold.
- Armored Smith: Will you turn back now?
- Your fighter: I did not come this far to turn.
- Armored Smith: Then pay in steel.
- Your fighter: Open the gate. Let your people go.
- Armored Smith: My oath binds this gate to my hands.
- Your fighter: An oath can be reforged.
- Armored Smith: Prove it.
- Your fighter: I will.
- Armored Smith: Beyond this gate, your courage ends.
- Warlord: A lone shadow enters my keep.
- Your fighter: To end your reign.
- Warlord: Your silent steps fooled my guards.
- Warlord: Even a temple warrior bows to a lord.
- Your fighter: I bow to the suffering you ignore.
- Warlord: Then share it with those at my feet.
- Warlord: I united these lands with iron.
- Your fighter: With fear.
- Warlord: Fear keeps the banners still.
- Your fighter: A still banner cannot hide a storm.
- Warlord: The princess will witness your fall.
- Your fighter: She will witness yours.
- Warlord: Draw, then. Let the keep decide.
- Your fighter: For every village.
- Armored Smith: My forge stands between you and the keep.
- Your fighter: Then it falls.
- Bandit Chief: No traveler leaves my mountain untested.
- Your fighter: Your guards never saw the dawn coming.
Controls
Touch
- Move: floating stick (8-way) — put your left thumb in the control band below the game in portrait, or the lower-left zone in landscape
- Attack: A button (right thumb)
- Jump: B button
- Special: SP button, or A and B together
- Pause, mute, reduced motion and full screen: the four round buttons at the edge of the game, placed clear of your thumbs (under the game in portrait)
- iPhone: full screen fills the whole screen inside Safari; add the page to your Home Screen for edge-to-edge play
- Grab: walk into an enemy; throw: push the stick + A
- Dash: flick the stick twice in one direction
Mouse
- Character select, menus, and pause are fully mouse-driven
- Buttons keep visible focus outlines
Keyboard
- Move: WASD or arrow keys
- Attack: J or Z
- Jump: K or X
- Special: L or C
- Grab: walk into an enemy; throw: direction + J/Z
- Dash: Shift or double-tap a direction
- Pause: Esc or P
- Full screen: F (Esc leaves it)
Controller
- Move: D-pad or left stick (8-way)
- Attack: X (Xbox) / Square (PlayStation)
- Jump: A / Cross
- Special: B or Y / Circle or Triangle
- Dash: any bumper or trigger
- Pause: Start / Options
- Menus: character select, story cards, pause and game over all follow the pad — D-pad moves, A presses, B or Y resumes a pause
Player options
Pause, mute, or reduce motion at any time from the game's control buttons — below the game in portrait and beside it on desktop. Iron Lotus respects your system reduced-motion setting (reducing motion also turns off vibration and controller rumble), keeps every action on real touch, mouse, keyboard, and controller controls, and stays fully playable with simple vector shapes if enhanced art is ever unavailable.
COMMUNITY BOARD
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